Innovative Gamification for Skiers system that will enable skiers to compete with each other, climb up the resort’s ranking and win prizes for their achievements and classifications.

SKIWEARABLE II is a continuation of the SKIWEARABLE project, which developed a silicone wristband that allowed skiers to access mountain resorts and monitor their physical activity.

SKIWEARABLE II has enhanced the wristband by implementing a gamification system with a potential market of 100 million skiers over 5,000 ski resorts.

As well as being a gamification device for skiers, thanks to the development of new Big Data tools for the ski resorts themselves (Data for Ski and Mountain Resorts), the wristband helps resorts improve their customer experience on the slopes and contributes towards obtaining data on customer behaviour. This way, the resorts can apply Big Data analysis techniques so that they can get to know their customers, carry out predictive analyses and optimise the use of infrastructures.

The project, led by the Catalan Sports Cluster (INDESCAT), has enjoyed participation from the Product Development and Functional Printing Technological Units at Eurecat. In this second iterative phase, the centre has helped the existing wristband to evolve by putting forward design improvements and functionalities identified from the results of trials during the first phase of the project.

General details


SKIWEARABLE II – Gamification for Skiers & Big Data for Ski & Mountain Resorts

Project reference


Programme and call for tender

Project funded by the Ministry of Industry, Trade and Tourism within the Spanish State Research Agency’s support programme to improve Spanish industry’s competitivity.

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