{"id":142204,"date":"2023-07-17T09:49:28","date_gmt":"2023-07-17T07:49:28","guid":{"rendered":"https:\/\/eurecat.org\/?p=142204"},"modified":"2023-10-26T14:14:28","modified_gmt":"2023-10-26T12:14:28","slug":"open-call-to-address-social-challenges-with-virtual-and-augmented-reality-technologies","status":"publish","type":"post","link":"https:\/\/eurecat.org\/en\/open-call-to-address-social-challenges-with-virtual-and-augmented-reality-technologies\/","title":{"rendered":"Open call to address social challenges with virtual and augmented reality technologies"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start fusion-flex-content-wrap\" style=\"max-width:1424.8px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\" style=\"--awb-bg-size:cover;--awb-width-large:100%;--awb-margin-top-large:0px;--awb-spacing-right-large:1.92%;--awb-margin-bottom-large:20px;--awb-spacing-left-large:1.92%;--awb-width-medium:100%;--awb-order-medium:0;--awb-spacing-right-medium:1.92%;--awb-spacing-left-medium:1.92%;--awb-width-small:100%;--awb-order-small:0;--awb-spacing-right-small:1.92%;--awb-spacing-left-small:1.92%;\"><div class=\"fusion-column-wrapper fusion-column-has-shadow fusion-flex-justify-content-flex-start fusion-content-layout-column\"><div class=\"fusion-text fusion-text-1\"><p>The\u00a0<a href=\"https:\/\/eurecat.org\/\">Eurecat<\/a>\u00a0technology centre is coordinating the European GuestXR project which has announced an\u00a0<a href=\"https:\/\/guestxr.eu\/open-call\/\">open call<\/a>\u00a0for innovative applications and projects which tap new extended reality technologies, mainly virtual and augmented reality tools, to tackle social challenges.<\/p>\n<p>The call invites individuals and organisations from across Europe to submit applications which help to foster education, reduce conflicts between social groups, support psychotherapy, enhance cultural experiences, reduce inequalities or address other social situations by harnessing virtual and augmented reality technologies developed as part of the GuestXR project.<\/p>\n<p>The project has shaped an immersive virtual social environment which \u201cintegrates a machine learning agent designed to unlock interactions between participants and minimise conflicts,\u201d notes Umut Sayin, head of the Audio Line at Eurecat\u2019s Audiovisual Technologies Unit.<\/p>\n<p>The project embraces artificial intelligence, neuroscience and social psychology research to foster greater understanding and enhance the experience of participants in shared augmented or virtual reality spaces. \u201cWe seek to test applications which drive progress towards a more sustainable, just and fair society anchored in our interactive multi-sensory extended reality system,\u201d comments Mel Slater, GuestXR lead scientist and researcher and co-director of the University of Barcelona\u2019s Event Lab.<\/p>\n<p>The call for applications is now open and will run until 30 September 2023. The application or project selected as part of the open call \u201cwill have free access to new virtual and augmented reality technologies and get technical support, training and visibility through the project\u2019s channels for the development of a use case with social impact,\u201d notes Simona Neri, GuestXR project coordinator and project manager at Eurecat.<\/p>\n<p>The GuestXR consortium is coordinated by the Eurecat technology centre together with the University of Barcelona and made up of eight organisations from six countries featuring a multidisciplinary team with backgrounds in extended reality, machine learning, artificial intelligence, social psychology, neuroscience, multisensory integration, research ethics and technology transfer.<\/p>\n<p>Alongside Eurecat, four universities (the University of Maastricht, the University of Warsaw, the University of Barcelona and Reichman University), a research institute (Inria) and two businesses (Virtual Bodyworks and g.tec medical engineering GMBH) are also partnering the project.<\/p>\n<p><a href=\"https:\/\/guestxr.eu\/open-call\/\">YOU CAN SEE FULL INFORMATION ABOUT THE CALL HERE<\/a><\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":20,"featured_media":138315,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[434,417,743],"tags":[],"class_list":["post-142204","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-audiovisual-technologies","category-consulting","category-press-notes-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - 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