{"id":147188,"date":"2024-02-01T09:21:19","date_gmt":"2024-02-01T08:21:19","guid":{"rendered":"https:\/\/eurecat.org\/?p=147188"},"modified":"2024-02-20T12:14:40","modified_gmt":"2024-02-20T11:14:40","slug":"new-tool-optimises-acoustics-in-virtual-reality-to-help-people-with-hearing-difficulties-join-in","status":"publish","type":"post","link":"https:\/\/eurecat.org\/en\/new-tool-optimises-acoustics-in-virtual-reality-to-help-people-with-hearing-difficulties-join-in\/","title":{"rendered":"New tool optimises acoustics in virtual reality to help people with hearing difficulties join in"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container has-pattern-background has-mask-background nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start fusion-flex-content-wrap\" style=\"max-width:1424.8px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\" style=\"--awb-bg-size:cover;--awb-width-large:100%;--awb-margin-top-large:0px;--awb-spacing-right-large:1.92%;--awb-margin-bottom-large:20px;--awb-spacing-left-large:1.92%;--awb-width-medium:100%;--awb-order-medium:0;--awb-spacing-right-medium:1.92%;--awb-spacing-left-medium:1.92%;--awb-width-small:100%;--awb-order-small:0;--awb-spacing-right-small:1.92%;--awb-spacing-left-small:1.92%;\"><div class=\"fusion-column-wrapper fusion-column-has-shadow fusion-flex-justify-content-flex-start fusion-content-layout-column\"><div class=\"fusion-text fusion-text-1\"><p>This week at the ISE trade fair in Barcelona, the <a href=\"https:\/\/eurecat.org\/en\/\">Eurecat<\/a>\u00a0technology centre is showcasing a tool for optimising acoustics in virtual reality and audiovisual production which enhances understanding in virtual environments and helps people with hearing difficulties to take part by tapping deep learning algorithms and binaural audio.<\/p>\n<p>The innovation, which has been developed as part of the European GuestXR project, \u201csignificantly reduces reverberation, background noise and other disturbances captured by the microphones built into virtual reality glasses which sometimes make it difficult to understand speech and locate resources in space,\u201d says Adan Garriga, director of Eurecat\u2019s Multimedia Technologies Unit.<\/p>\n<p>The innovation also envisages \u201ccombining voice analysis tools and multisensory devices for efficient communication in virtual reality by anticipating participants\u2019 varying hearing levels,\u201d says Umut Sayin, head of the Audio Line at Eurecat\u2019s Audiovisual Technologies Unit.<\/p>\n<p><strong>Unlocking interactions and minimising conflicts in the<\/strong> <strong>virtual environment<\/strong><\/p>\n<p>The GuestXR project has shaped an immersive virtual social environment which \u201cintegrates a machine learning agent designed to unlock interactions between participants and minimise conflicts,\u201d notes Umut Sayin.<\/p>\n<p>The project harnesses artificial intelligence, neuroscience and social psychology research to foster greater understanding and enhance the experience of participants in shared augmented or virtual reality spaces.<\/p>\n<p>The GuestXR consortium is coordinated by the Eurecat technology centre together with the University of Barcelona and made up of eight organisations from six countries featuring a multidisciplinary team with backgrounds in extended reality, machine learning, artificial intelligence, social psychology, neuroscience, multisensory integration, research ethics and technology transfer.<\/p>\n<p>Alongside Eurecat, four universities (the University of Maastricht, the University of Warsaw, the University of Barcelona and Reichman University), a research institute (Inria) and two businesses (Virtual Bodyworks and g.tec medical engineering GMBH) are also partnering the project.<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":20,"featured_media":146190,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[434,2276,743],"tags":[],"class_list":["post-147188","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-audiovisual-technologies","category-cultural-and-creative-industries","category-press-notes-en"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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