Empowering quantum computing with artificial intelligence (AI). QIA develops AI-based tools aimed at optimising quantum algorithms and addressing hardware limitations associated with quantum computing. Specifically, the project optimises computational resources for algorithms based on gates and tensor networks, with the help of AI to improve the execution of these algorithms through metrics and reduce operations necessary for their implementation. AI-based tools are also developed for the design, control and mitigation of errors in quantum devices based on superconducting technology, especially in flux kubits. Finally, an important part of the project is dedicated to the research of [...]
AgRibot
EurecatIG2024-11-28T09:10:32+01:00Transformative shift towards a fair, safer, and resilient agriculture sector. The AgRibot project advances robotics and augmented and extended reality (AR/XR) technologies within the agricultural sector. The project provides a skill transfer to experienced farmers, who may not be experts in robotics, to easily use fleets of mobile manipulators, specifically to automate pruning tasks on organically grown fruit trees, such as apple trees. In short, AgRibot improves working conditions, reduces the environmental footprint, addresses workforce shortages, and enhances overall sustainability and competitiveness. Particularly, its focus is on developing technologies that enhance human potential, such that robots [...]
New technologies for sets and audiovisual infrastructures
EurecatIG2024-08-13T09:41:54+02:00Promote the introduction of new technologies, integrate them with existing ones, prepare the audiovisual sector of Catalonia to welcome them, as well as provide the necessary human capital to deploy them, with the aim of enhancing the competitiveness of companies Catalans in the European and global markets. The audiovisual industry is in a process of unprecedented transformation linked to the emergence of disruptive technologies that drive the development of a wide range of innovations that have a transversal impact on production and consumption activities: virtual sets, immersive technologies , AI or remote production. These changes are [...]
ARQA
EurecatIG2024-07-26T13:47:17+02:00Innovative collaborative initiative among three leading Spanish technological centres in the field of quantum computing. The ARQA project advances research and development of quantum applications for the business sector, thereby tackling challenges that traditional computing cannot currently resolve. The Cervera ARQA Network, formed by the Technological Center for Information and Communication Foundation (CTIC), Eurecat, and ITG, constitutes a joint effort to boost the transfer of quantum technologies to businesses, fostering a national level collaboration that facilitates the integration of these advanced technologies into the business fabric, and thereby, into society. This project not only seeks to [...]
ENOTOUR
EurecatIG2024-04-19T11:08:54+02:00Creation of a multifunctional training platform to transform the business model of regional enotourism industries. The ENOTOUR project bolsters regional development and innovation in the enotourism sector by creating and sustaining public-private digital solutions for training, up-skilling, business innovation and marketing. The project is driven by a European network of universities, professional education providers, wine cooperatives, wineries and regional tourist boards in Catalonia, Porto, Veneto and Bordeaux, with the following specific objectives: Develop digital tools to support the wine tourism sectors in comparable European wine regions, to bolster local and international enotourism. Create innovative pathways to [...]
PHASE IV AI
EurecatIG2023-11-30T13:06:26+01:00Privacy-compliant health data as a service for artificial intelligence (AI) development. The PHASE IV AI project advances the current state of data synthesis methods towards a more generalized approach to synthetic health data generation. The initiative develops metrics for testing and validation, as well as protocols that allow the generation of synthetic data without access to real-world data through multi-party computation. The objectives of PHASE IV AI are: Provide improved methods and technical pipelines for the synthesis of privacy-preserving data, including different data formats such as electronic health records (EHRs) and medical images. Provide easy-to-use and [...]
EIT Culture & Creativity
EurecatIG2023-04-13T10:48:59+02:00Knowledge and innovation community designed to strengthen and transform Europe’s Cultural and Creative Sectors and Industries (CCSI). The EIT Culture & Creativity initiative, promoted by the European Institute of Innovation and Technology (EIT), connects creatives and organisations to Europe’s largest innovation network. The objectives of the EIT Culture & Creativity are: Empower and connect creatives and innovators across Europe and contribute to a more resilient, sustainable and transformational sector. Unlock the latent value of a multitude of small cultural and creative stakeholders through technology transfer, improved cross-sectoral collaboration and their effective integration in production value networks. [...]
VIPO
EurecatIG2023-03-03T14:43:44+01:00Design of a pruning shears prototype to improve the competitiveness of the wine sector. The VIPO project creates a technological solution to facilitate, through a virtual reality training tool, the incorporation of qualified personnel into vineyard tasks, contributing to improving the competitiveness of the wine sector. VIPO designs a pruning shears prototype with sensors that allows to simulate in a virtual environment an experience close to reality and the parameters of a real vineyard. Moreover, VIPO launches a training platform based on artificial intelligence, which is easily usable and customised, through which an introductory pruning course [...]
THERASONAR
EurecatIG2023-03-10T09:18:36+01:00Development of a digital therapeutic intervention to treat acute stress. The THERASONAR project promotes a solution to combat acute stress made up of a back-office platform for professionals and a mobile application for final patients, preventing them from becoming chronic. To do this, THERASONAR develops a voice analysis technology using algorithms capable of recognising emotions to offer specific and personalised stress treatment programs through advanced audio formats to distribute them through an application. In addition, within the framework of the project, technologies for digital phenotyping, state-of-the-art sound therapy and clinical decision support for therapeutic personalisation are developed. The [...]
PROPERS
EurecatIG2022-11-10T17:42:56+01:00The main objective of the PROPERS project is to evaluate the feasibility of different technologies and digital resources to empower the consumer, through a digital prescriber, to improve their experience at different times of regular consumption, in addition to providing them a differential value through the company's communication. To this end, an initial study is being developed to learn about the technologies useful for improving communication with the consumer, digitising the experience of purchasing and consuming gourmet products. In an advanced phase of the project, interactive communication methodologies and technologies are conceptualised, using different digital tools [...]
QR Connecting consumer
EurecatIG2022-06-17T10:19:02+02:00Technical feasibility study of the use of different technologies to improve the connection and dialogue with the retail and foodservice consumer. The QR Connecting consumer project has evaluated the possibility of using QR codes in the food sector to provide the final consumer with additional information and additional content about the products they consume. The study is based on four axes: immersive experience (360º videos, augmented reality and 3D sound), nutritional, environmental and relational. The QR Connecting consumer project has studied the feasibility of technologies such as augmented reality and 3D sound to highlight both the [...]
eSports-LAB
EurecatIG2022-03-28T12:48:58+02:00Improving the abilities of gamers through a feasibility study of the development and application of performance measurement tools and physical and psychological processes. The eSports-LAB project is born with the aim of carrying out a feasibility study on the development and application of performance measurement tools and physical and psychological processes of gamers (eSports or online sports players). The purpose is to provide a tangible improvement of their abilities during practice in different disciplines of sports, whether they are professional or amateur players. eSports-LAB aims to be the beginning of a continuous test bench that serves [...]
AI4ES
EurecatIG2024-12-11T18:30:48+01:00Network of excellence in data-based enabling technologies. The AI4ES project is born with the vision of becoming the Spanish benchmark in research, development and transfer of those digital technologies that allow intelligent data processing and analysis. The objective of AI4ES is to promote the economy based on data and artificial intelligence at a national level, facilitating the transfer of capacities, results and technologies to the productive fabric, providing innovative solutions and services that require secure and reliable access to data, efficient processing, analysis advanced, machine learning, and artificial intelligence. These technologies range from the storage and [...]
GuestXR
EurecatIG2024-06-27T13:20:20+02:00Development of an immersive online social space based on extended reality through a machine learning agent. The GuestXR project aims to create an immersive online social space through extended reality, where the focus is on the existence of a machine learning agent called "The Guest", which can facilitate interaction between participants to help them achieve their intended goals. "The Guest" is able to analyse the individual and social behavior of the participants based on existing theoretical models from the point of view of neuroscience and social psychology. Additionally, thanks to machine learning, "The Guest" learns over time [...]
CIEN CONOCE
EurecatMV2021-04-26T11:39:20+02:00Innovative neuroscience and Artificial Intelligence technologies applied to the design of new food products. The CIEN CONOCE project applies disruptive technologies in the field of neuroscience and Artificial Intelligence, with the aim of deepening the consumer’s knowledge and perception of multisensory stimuli, developing innovative food products adapted to their needs and preferences. The solution promoted by the project allows to better understand the consumer, their needs and their responses to a new product in different consumption contexts and, on the other hand, to analyse how these responses can be parameterised to include them systematically in a [...]